S-1®  POST-CGI

FOULPLAY × S-1 Post-CGI

Textural product content, on a monthly cadence.
Prepared for FOULPLAY Performance Nutrition  ·  Private
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S-1®  POST-CGI
1.0   CONTEXT

A new lane at S-1, built for the stage FOULPLAY is at right now.

CONTEXT

What this is

Post-CGI is a new lane at S-1, from the team behind campaigns like Mercer Labs.

It is built for exactly where FOULPLAY is now: high-end, textural, product-grade content on a monthly rhythm, without the cost or lead time of a grand shoot.

FOULPLAY already leans into textural social. This takes the visuals and packaging up a level, and keeps it consistent month over month.

Made to look directed, not generated. Craft first, tools underneath.
S-1®  POST-CGI
2.0   THE WORK

Structured, directed imagery that reads premium and moves fast.

SELECTED WORK

A short set of the standard

Mercer Labs × Bob Marley
Bang & Olufsen
Cadillac
Cybertruck
Installation
CASE STUDY

Mercer Labs × Bob Marley

A projection-mapped immersive film, directed and built end to end. Tap any part of the build.
▶ MOTION
Mercer Labs, NYC · Bob Marley Estate · 6-minute 360 film · Four walls plus floor, five panels
CAPABILITIES

What we do

One team for surface, product and social. The three lanes we do well:

01Surface & material

Macro texture, material and lighting passes. Product that feels tactile before it is touched.

02Product-grade CGI

Photoreal hero frames, render breakdowns, world-building around the product and the brand.

03Textural social cuts

Vertical, art-directed pieces for feed and story. Built to move, sized for every platform.

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S-1®  POST-CGI
3.0   A COUPLE OF IDEAS FOR FOULPLAY

A monthly retainer, sized to a lean stage. Recurring output instead of one big shoot.

THE MODEL

How the retainer works

Recurring, not one big spend

A set number of pieces every month. Predictable cost, predictable output, no campaign-sized commitment.

A dedicated team on FOULPLAY

The same directing and finishing crew every month. They learn the brand, so quality climbs and briefs get shorter.

Fast turns, revisions included

24 to 72 hour turns on cuts. Revisions built in. You are never waiting on a single bottleneck.

Set the number now, scale later

Start at the tier that fits this stage. Move up when US traction lands. The grand campaign door stays open.

THE TEAM

The team, and the coverage

A senior core plus a global editor bench, run follow-the-sun so delivery never goes dark.
Gabe Zack
Director / creative lead
LA · NY · Vancouver
Nicky
Cinematographer
US
Ben
Lead editor / final QC
US
Irene
Distribution editor
US
Kai
Editor / volume
Remote
Global editor bench
Editors, US + Europe
Follow-the-sun
Distribution & delivery
9:161:14:516:9 Clipping & cutdownsReframesPlatform specs A/B variants24 to 72h turnsWeekend coverage
THE IDEAS

Three ways in

Indicative monthly, USD. Everything scalable up or down before we lock it.
01
Textural
$4,500 /mo

  • 3 textural social pieces / mo
  • Vertical, multi-platform sizing
  • 1 product surface study
  • 48 to 72 hour turns
  • Shared production team
RECOMMENDED START
02
Signature
$6,500 /mo

  • 6 pieces / mo across formats
  • 1 product hero frame set
  • Light CGI + finishing
  • 24 to 48 hour turns
  • Dedicated team, revisions in
03
Launch
$10,000 /mo

  • 10+ pieces / mo, full stack
  • Product-grade CGI hero work
  • Campaign world-building
  • Priority 24 hour turns
  • Dedicated team + monthly direction
SIGNATURE MONTH

What a month looks like

Signature tier, as an example. One asset day, one system, output all month.
Week 1

Direction + capture

Brief lock and one asset day. We bank surface, product and motion to feed the whole month.

Week 2

First drop

Two to three finished pieces. You post, we read what performs, we adjust the next batch.

Week 3

Hero + CGI

Product hero frame set and any CGI build. The pieces that raise the brand ceiling.

Week 4

Volume + plan

Remaining social cuts delivered, next month scoped. Nothing goes quiet.

S-1®  POST-CGI

The campaign is not off the table

The US launch stays open for whenever you hit your goals and prove traction. Nothing about starting here closes that door.

The retainer is the bridge. It keeps FOULPLAY moving and visible now, on a lean budget, and builds the asset library and brand system a bigger campaign would launch from later.

S-1®  POST-CGI

Pick a lane and we start.

Tell us the tier that fits and we can have the first drop live within two to three weeks.
Gabe Zack, Director & Founder  ·  gabe@s-1-studios.com
S-1® Studios  ·  Los Angeles · New York · Vancouver